﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace Plateformeur.GameEntities
{
    public class Bullet : Engine.MovableGameObject
    {
        public float mDegat;

        public Bullet(float pDegat, Vector2 pDirection, float pSpeed, Vector2 pPositionInitiale)
            : base(pDirection, pSpeed, "Bullet", pPositionInitiale, sContent, sGame)
        {
            mDegat = pDegat;
        }

        public override void Update(GameTime pTime)
        {
            base.Update(pTime);
        }
    }
}
